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Tag: black desert online

Revisiting Sec Status

Today, CCP announced it will be acquired by Pearl Abyss—the makers of Black Desert Online. I find the announcement both interesting and amusing, for a couple of reasons: First, despite CCP saying they will continue to operate “independently”, common sense says if the mothership decides that it’s in its best interests to meddle in the affairs of the child it just spent almost half a billion dollars on, they absolutely will do so. Whether for good or ill, big or small, some amount of change is coming to EVE regardless of CCP’s assurances about their supposed retained “independence”.

Second, even though it’s true that CCP and Pearl Abyss both produce MMOs, from the perspective of the player these two companies are hilariously different in ways that will matter greatly to the existing EVE playerbase. I spent enough time playing BDO after my initial foray into that game to know there’s potential for internal corporate friction to erupt over the desired approach to two particularly hot topics: cash shops and PVP freedom.


Black Desert Online – A New Player’s First Impressions

A few weeks ago I was chatting with a friend about my desire to find a game to play which has a social aspect to it but is more or less free of the kind of negativity, stress, and sense of obligation I have experienced in the other MMOs I’ve dabbled in (Age of Conan, EQII, and most particularly, EVE Online). I wanted something I could have fun with but not feel chained to if I didn’t log in for a while. She recommended Black Desert Online (BDO) as an alternative and gave me a guest pass.

BDO is described on Wikipedia as “a sandbox-oriented massively multiplayer online role-playing game by Korean video game developer Pearl Abyss”. It’s had a staggered world-wide release: Korea in 2014; Japan and Russia in 2015; North America and Europe just this year. In NA and EU it’s buy-to-play while the other markets are free-to-play.

I like that it doesn’t have a subscription model. I don’t mind that there’s a cash shop for stuff that can then be sold by players on the in-game market to earn them in-game money. So far to me it feels more like a solo-player game that has other people in it who I can play with if I choose to. I like that I’m protected from PVP encounters until I’m higher level and more familiar with the game.

I spent five days playing quite heavily on the pass, then took a week off my PC to go camping. When I got back I bought the game. Here are my first impressions and early experiences!