Myst Series Part 1: realMyst
Myst Series Part 2: Riven – Day One
Myst Series Part 3: Riven – Day Two
Myst Series Part 4: Riven – Day Three
Myst Series Part 5: Riven – Day Four


Presently, I have forty-one games in my Steam library (small, compared to many gamers) of which I’ve only played about half to completion or an end-game state. I tend not to be the type of gamer who rushes out and gets the newest release; my library is composed mainly of games I became fond of by watching other people play (with the intent to one day play them myself), as well as games I played in years past on much older operating systems that have since been digitized and rereleased.

Recently I got an itch to revisit a game series that, next to the first-gen Nintendo, is probably primarily responsible for getting me into gaming in the first place: Myst.

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The Myst linking book.

Myst came out for Mac OS in 1993. I was twelve and didn’t have a computer at the time, but a few years later I started babysitting a couple of boys up the street whose mother was in graphic design and had a monstrous-sized Mac. The boys and I would play Myst on it together.

I was hooked. This game captured my interest like nothing else I’d experienced until then. As soon as I got my first PC (a Tandy!), Myst was a game I absolutely had to have. The original version was a point-and-click slideshow puzzle adventure with a few bits of Quicktime video slotted in. The version I bought came with an official Myst journal for the player to use. I still have this journal with all my penciled-in notes, sketches, and questions. It still has lots of blank pages in it for future adventures.

Later on, Rand and Robyn Miller, the original developers, also released some novels, and I had to have those too. And then the soundtrack. And then the sequel, and the soundtrack to that. And so on.

In 2000, realMyst: Interactive 3D Edition came out, and somewhere along the way I picked it up on Steam. It’s spiffier than the original in that the entire game has been redone to render in real-time and with 360° free movement. It has some new surprises tucked into it, but the textures are looking a bit dated by today’s standards. (There is a masterpiece edition of realMyst out that uses modern textures that I will purchase in the future.)

Regardless, for me, Myst has lost none of its charm. Over the last week I took my time revisiting this world and put just over eight hours of gametime into realMyst. I plan to progress through the rest of the series. Here is my adventure.

Fair warning: if you’ve never played Myst, there are spoilers ahead!