• Got Bread?
    Got Bread?
  • The English Robin
    The English Robin
  • Afternoon Snooze
    Afternoon Snooze
  • Waterton Lakes Valley
    Waterton Lakes Valley
  • Magic Mushrooms
    Magic Mushrooms
  • Vino sulla Vite
    Vino sulla Vite
  • Fairy Stream
    Fairy Stream
  • Sunset Smoke
    Sunset Smoke
  • Om Nom Nom
    Om Nom Nom
  • Summer Lake Cabin
    Summer Lake Cabin
  • Stormy Mountain Sunset
    Stormy Mountain Sunset

Tag: roleplay

The Fifth Age: Riven – Day Five

At long last, I return to Riven to finish my playthrough. This is the final post for this particular installment of the Myst series. I’m tickled pink that I was able to get through the entire story of the Fifth Age in five parts! Next I’ll move on to Myst III: Exile.

A rich tapestry of the D’ni number five.

When I left off last time, the prison book had been returned to me by the Black Moiety and I had picked up enough information to allow me to finally solve the puzzle of the golden domes. All I have left to do is confront (and hopefully trap) Gehn, free Catherine, and help save the Rivenese.

Riven, like Myst before it, has multiple endings depending on choices made by the player. Come with me to find out how I finished my journey!

Fair warning: if you’ve never played Riven, there are spoilers ahead!


On the Radar

Intaki V – Moon 5 – Astral Mining Inc. Refinery

The crisp, polite knock on her office door was familiar and not unwelcome. “Come in, Bataav,” Sakaane called out in response. The door opened, then closed, and she heard nothing more. She never did, even though she knew he had entered, crossed the room, and was waiting patiently for her to look up from the document she was working on. A silent, comforting shadow.

She scribbled on the paper for a moment longer, paused to examine what she’d written, then shook her head. Sometimes it helped to write, actually apply pen to paper, rather than simply conjuring up words digitally via her neocom, but today it seemed her muse insisted on being elusive regardless. Pushing the document aside, she met Bataav’s gaze with a warm smile. “What do you have for me?”


The Fifth Age: Riven – Day Four

I recently got an itch to revisit the Myst series of games. The serene yet subtly disturbing puzzle-oriented mysteries of Myst and Riven were ground-breaking for their day. I’m a gamer today primarily because of this universe.

The number five in an ornate gate.

The number five in an ornate gate.

It’s been a while since the last post in this series, so definitely time to get back to solving the mysteries of the Fifth Age!

I feel I’m nearly done Riven. Things are quickly coming to a head between me, Gehn, and the Black Moiety.

Come with me as I continue my journey!

Fair warning: if you’ve never played Riven, there are spoilers ahead!


The Fifth Age: Riven – Day Three

I recently got an itch to revisit the Myst series of games. The serene yet subtly disturbing puzzle-oriented mysteries of Myst and Riven were ground-breaking for their day. I’m a gamer today primarily because of this universe.

68

A five-sided door.

This is my fourth post in the series. I’m now five hours into Riven. To date I have explored quite a bit of the five islands and uncovered more than a few uncomfortable facts about Gehn, the villain. I know that Catherine is still alive and imprisoned somewhere in the Fifth Age. I still need to recover the prison book that Atrus gave me and figure out where the Star Fissure is located.

Come with me as I continue my journey!

Fair warning: if you’ve never played Riven, there are spoilers ahead!


On A Mission

Intaki V – Moon 5 – Astral Mining Inc. Refinery

Leisel Anteida, ILF Mission Agent

Leisel Anteida, ILF Mission Agent

“Overall, I think you’ll approve of the results!”

Leisel Anteida tapped on her datapad, then turned it toward Sakaane with a smile as she sat down on the edge of one of the chairs opposite the Suresha’s desk.

Sakaane leaned back and tried to give the datapad a serious look, but out of the corner of her eye she could see Leisel’s knee bouncing. The speed of the bouncing increased the longer the silence stretched. “How are you settling in?”

“Oh! Good. Great actually! Coming to lowsec wasn’t as scary as I thought it would be.” Leisel smiled shyly but her eyes glittered from behind wispy bangs. “The girls back in Amygnon are still sending me messages weekly though, asking if I’ve been shot up by Serpentis yet, can you believe that?”


The Fifth Age: Riven – Day Two

I recently got an itch to revisit a game series that, next to the first-gen Nintendo, is probably primarily responsible for getting me into gaming in the first place. The first game in this series is called Myst. The sequel is called Riven.

38

A wooden eye hides the D’ni number five.

I’m three hours into the game. In my previous entry I discovered it’s been long enough since I last played that I don’t remember many of the puzzles, and even though I still have my Myst adventure journal which has copious quantities of notes in it covering Myst, Riven, Exile, and some of Uru and Revelation, I’m making a conscious effort to not spoil myself by reaching for the book when I get stuck.

Let’s see what puzzles and curiosities the Riven islands hold for me today.

Fair warning: if you’ve never played Riven, there are spoilers ahead!


The Fifth Age: Riven – Day One

I recently got an itch to revisit a game series that, next to the first-gen Nintendo, is probably primarily responsible for getting me into gaming in the first place. The first game in this series is called Myst. The sequel is called Riven.

D'ni number five.

D’ni number five.

Riven was released simultaneously for PC and Mac in 1997, and I must have picked it up right away. It starts off more or less right after Myst ends and is quite a bit longer and more involved compared to the first game. I have memories of playing it while still in high school. A friend played it at the same time and I remember talking with her over the phone about the puzzles we were both stuck on. Sometimes we would play together via phone and talk our way through what we saw.

Now I have Riven on Steam, and it’s time to walk the paths of the Fifth Age once more. Unlike realMyst, Riven has not (yet?) been updated for more modern machines and play; it’s still the point-and-click slideshow (with occasional Quicktime movies) puzzle adventure it originally was. A fan project called The Starry Expanse is working on updating the game with Cyan’s support, and I hope to see that succeed.

Fair warning: if you’ve never played Riven, there are spoilers ahead!


realMyst

Presently, I have forty-one games in my Steam library (small, compared to many gamers) of which I’ve only played about half to completion or an end-game state. I tend not to be the type of gamer who rushes out and gets the newest release; my library is composed mainly of games I became fond of by watching other people play (with the intent to one day play them myself), as well as games I played in years past on much older operating systems that have since been digitized and rereleased.

Recently I got an itch to revisit a game series that, next to the first-gen Nintendo, is probably primarily responsible for getting me into gaming in the first place: Myst.

02

The Myst linking book.

Myst came out for Mac OS in 1993. I was twelve and didn’t have a computer at the time, but a few years later I started babysitting a couple of boys up the street whose mother was in graphic design and had a monstrous-sized Mac. The boys and I would play Myst on it together.

I was hooked. This game captured my interest like nothing else I’d experienced until then. As soon as I got my first PC (a Tandy!), Myst was a game I absolutely had to have. The original version was a point-and-click slideshow puzzle adventure with a few bits of Quicktime video slotted in. The version I bought came with an official Myst journal for the player to use. I still have this journal with all my penciled-in notes, sketches, and questions. It still has lots of blank pages in it for future adventures.

Later on, Rand and Robyn Miller, the original developers, also released some novels, and I had to have those too. And then the soundtrack. And then the sequel, and the soundtrack to that. And so on.

In 2000, realMyst: Interactive 3D Edition came out, and somewhere along the way I picked it up on Steam. It’s spiffier than the original in that the entire game has been redone to render in real-time and with 360° free movement. It has some new surprises tucked into it, but the textures are looking a bit dated by today’s standards. (There is a masterpiece edition of realMyst out that uses modern textures that I will purchase in the future.)

Regardless, for me, Myst has lost none of its charm. Over the last week I took my time revisiting this world and put just over eight hours of gametime into realMyst. I plan to progress through the rest of the series. Here is my adventure.

Fair warning: if you’ve never played Myst, there are spoilers ahead!


Progression

Thanks to Bataav, Daniel Alpena, Devan Corvel, and Maruvindi for their written contributions.
The original posts are here.

Intaki Prime – South Hemisphere

Gray light seeped into clouds of mist rising off the surface of the pond. Wisps of vapor twisted and undulated in a slow, mesmerizing dance until they were lost from sight against the gradually brightening sky. The hush of night lingered, swallowing the echo of a shore bird’s call. The bird did not cry out again.

Dawn broke. The first rays of Intaki’s red sun speared the mist; morning exploded in the fog like a spray of blood and the vapors began to recede. The pond beneath the swirling veil was flat as glass and black as space.

Sakaane watched the spectacle from beneath the boughs of a tree growing at the water’s edge. She stood still, not wanting to disturb the quiet, almost cool morning. It was the height of summer in the southern Intaki hemisphere and the heavy, humid air hinted at the stifling heat that would soon come.

A low sound, not quite a slurp, caught her attention. She looked: some thirty feet away, the water rippled where a fish had risen to the surface. It had been a big one, she knew, mature enough to know to take its prey quietly and then slip away. Younger, inexperienced fish tended to get overly excited when food presented, jumping and splashing at the surface and thus making themselves easy targets.

The ripples reached the pond’s embankment, a sharp edge just inches from the toe of her shoe, and made the water lap gently against it. She looked down upon hearing the sound. The ground was covered in grass and ferns growing at the base of the tree; dew had soaked into the hem of her robes. The tree’s roots jutted out in a tangled mess below the waterline and disappeared into the pond’s dark depths.

A smile curved her lips. It was the young and inexperienced fish who, if lucky enough to survive a few close encounters, learned discipline and patience, and went on to catch bigger, better prey of its own.


Metanoein

Thanks to Saxon Hawke for his written contributions.
The original posts are here.

Intaki V – Moon 5 – Astral Mining Inc. Refinery

The docking tug released her ship; the pod gantry extracted her capsule. Sakaane prepared for the usual amount of discomfort that accompanied disembarkation.

“Have you been expecting a delivery, or a message?” Bataav asked over their private channel.

The black pod suit peeled off and hit the floor of the washroom in the captain’s quarters with a wet plop. Slimy rivulets of containment fluid dribbled down her body into inconvenient crevices. She reached for the shower knob.

“No. Why?”

Bataav hesitated before answering. “A courier showed up shortly after you left. His credentials seem to check out.”

The bar of soap squirted out of her hands. She let it fall unheeded to the floor and tried to fight down a sudden irrational surge of anxiety. Darac Rin’s couriers had had verifiable credentials, too, else they would never have been allowed on the station, never mind granted access to the restricted capsuleer zones. That hadn’t stopped them from bringing her ill news.